Great White Shark Rigged 3D Model


Main file: Blender 3.3.1
Render: Cycles Render

  • Polygons: 6,669
  • Vertices: 6,706
  • Polygonal Quads/Tris Geometry
  • Textures: Yes
  • Materials: Yes
  • UV Mapped: Yes
  • Non-overlapping Unwrapped UVs
  • Rigged: Yes
  • Animated: Yes


  • Blender files (.blend)
    • rigged model (pose 1)
    • rigged model (pose 2)
    • rigged model (pose 3)
    • rigged model (swimming cycle animation)
    • rigged model (turning animation)
    • rigged model (biting animation)
    • standard model (not rigged)
  • OBJ file (.obj)
  • Autodesk FBX file (.fbx)
  • Collada file (.dae)
  • Textures


The gills are controlled by slider bars in the shape keys properties, everything else is controlled by the bones in the body armature. The bones used as controllers might have constraints to limit or prevent scale, location or rotation. It’s easy to turn off the controllers constraints (if needed) on the bones constraints tab in the properties panel.


  • Extensions: .jpg (except displacement textures which are .tif)
  • Dimensions:
    • body: 8192 x 8192 px (diffuse, normal, displacement, specular, roughness)
    • teeth / eyes: 4096 x 4096 px (diffuse, normal, roughness, alpha)


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